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Did Working from Home Screw Up a Video Game Release?

Wayne Turmel - 15 December 2020

Is working from home working smoothly for you and your team? Or is it causing all kinds of drama, delay and frustration? If we’re honest, it’s probably a bit of both.  A recent article in the Wall Street Journal illustrates the point well.
One of the most anticipated video game releases of the year is CyberPunk 2077. CD Project SA, the Polish company responsible for it, suffered several delays in meeting its release date. While several factors caused the delays, one of the most obvious was the the inability to make quick changes, solve problems and react to problems as they arose. Working from home exacerbated these problems.
What the article shows, is that those who believe working from home is a utopian solution to the modern workplace may be getting ahead of themselves. It also clearly demonstrates that while there are problems when people don’t share a workspace, they can often

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